(Week 6) Shooting and midi-sync!
Music Hell » Devlog
Shooting Musical Notes!
This week we worked on one of the most important to-do task we left pending last devlog, the shooting mechanic. We connected the rhythm system we created last week to the player, so now it can shoot musical notes when the rhythm system is played correctly. This wasn't very hard, as we take advantage of signals in Godot. Then we added sprites for the bullets/notes and we are evaluating the current sprite for the player's instrument.
Synchronizing Rhythm System with Music
As we said last devlog, the synchronization between the rhythm mechanic and the music wasn't as accurate as we liked, so now we fixed it and is almost perfect.
We uploaded a new build of the game where you can test this new features!
Next week To-do and Ideas
- Start the creation of a Boss character.
- Make the camera follow the player, while keeping the rhythm system in the same position.
- Idea: Add damage multiplier for playing notes correctly in a row without miss clicking.
Thanks for reading this week's devlog. See ya next time with more musical updates!
Files
Music Hellv03a.exe 59 MB
Sep 26, 2022
Get Music Hell
Music Hell
Status | In development |
Authors | Giux, gabrielrojasc, nsanti21 |
Genre | Rhythm |
Tags | Bullet Hell, Godot, Music, Top-Down |
More posts
- Music Hell: The Ultimate Fusion of Rhythm and Bullet Hell Action is HereDec 15, 2022
- (Week 14) First levels 🏗️Nov 28, 2022
- (Week 12) No time for titles...Nov 14, 2022
- (Week 10) Camera fix and Player's health systemOct 23, 2022
- (Week 8) Viewport implementation and some new sprites!Oct 10, 2022
- (Week 7) Enemies 👀Oct 02, 2022
- (Week 5) Implementing rhythm mechanic!Sep 12, 2022
- (Week 4) First Update!Sep 04, 2022
- 1st DevlogAug 26, 2022
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