(Week 7) Enemies ๐
Music Hell ยป Devlog
Enemies!
We've added some enemies to the game, as of now they can follow and shoot to the nearest target (can be other enemies) with different types of shots, for example right now we have radial straight shooting and radial with randomized position of the bullets shooting, for each of these we can add spin to make it more or less difficult. Though the damage has not been integrated yet.
Some pictures of the progress:
Next week To-do and Ideas
- Detect the collision of bullet for the character and the enemies
- Make the camera follow the player, while keeping the rhythm system in the same position
- Have different viewports for the "bullet hell game" and the "rhythm game"
Thanks for reading this week's devlog. See ya next time with more musical updates!
Get Music Hell
Music Hell
Status | In development |
Authors | Giux, gabrielrojasc, nsanti21 |
Genre | Rhythm |
Tags | Bullet Hell, Godot, Music, Top-Down |
More posts
- Music Hell: The Ultimate Fusion of Rhythm and Bullet Hell Action is HereDec 15, 2022
- (Week 14) First levels ๐๏ธNov 28, 2022
- (Week 12) No time for titles...Nov 14, 2022
- (Week 10) Camera fix and Player's health systemOct 23, 2022
- (Week 8) Viewport implementation and some new sprites!Oct 10, 2022
- (Week 6) Shooting and midi-sync!Sep 26, 2022
- (Week 5) Implementing rhythm mechanic!Sep 12, 2022
- (Week 4) First Update!Sep 04, 2022
- 1st DevlogAug 26, 2022
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