(Week 7) Enemies ๐Ÿ‘€


Enemies!

We've added some enemies to the game, as of now they can follow and shoot to the nearest target (can be other enemies) with different types of shots, for example right now we have radial straight shooting and radial with randomized position of the bullets shooting, for each of these we can add spin to make it more or less difficult. Though the damage has not been integrated yet.

Some pictures of the progress:


Next week To-do and Ideas

  • Detect the collision of bullet for the character and the enemies
  • Make the camera follow the player, while keeping the rhythm system in the same position
  • Have different viewports for the "bullet hell game" and the "rhythm game"

Thanks for reading this week's devlog. See ya next time with more musical updates!

Get Music Hell

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