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Devlog
Music Hell
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Devlog
Music Hell: The Ultimate Fusion of Rhythm and Bullet Hell Action is Here
December 15, 2022
by
gabrielrojasc
Hi everyone, We are thrilled to finally announce that Rock Moon Studios is releasing the final version of our game, Music Hell. This unique game combines the intense action of the bullet hell genre wi...
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(Week 14) First levels 🏗️
November 28, 2022
by
gabrielrojasc
Boss We created our first boss enemy, possibly to be used in the first level. Change of scene We created a change of scene between levels. Notes glow Now notes glow, so the player can distinguish them...
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(Week 12) No time for titles...
November 14, 2022
by
nsanti21
Pause Menu For this week's devlog we first worked on the new Pause Menu . Pressing the Esc key opens the menu and display three buttons: Resume, Restart, Quit , and it also has a volume slider to adju...
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(Week 10) Camera fix and Player's health system
October 23, 2022
by
nsanti21
Change of plans! After fighting with the viewport container that we created last week, we finally decided to throw it to the trash and use a Canvas Layer for the Rhythm System. This worked great! As y...
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(Week 8) Viewport implementation and some new sprites!
October 10, 2022
by
nsanti21
Learning about Viewports This week's main objective was to have two different views for the "bullet hell game" and the "rhythm game", so the latter can stay in the same place even if the player is mov...
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(Week 7) Enemies 👀
October 02, 2022
by
gabrielrojasc
Enemies! We've added some enemies to the game, as of now they can follow and shoot to the nearest target (can be other enemies) with different types of shots, for example right now we have radial stra...
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(Week 6) Shooting and midi-sync!
September 26, 2022
by
nsanti21
Shooting Musical Notes! This week we worked on one of the most important to-do task we left pending last devlog, the shooting mechanic. We connected the rhythm system we created last week to the playe...
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(Week 5) Implementing rhythm mechanic!
September 12, 2022
by
nsanti21
Learning how to make a rhythm game One of the most important things we have in our to-do list for this week was to finally start working on the rhythm mechanic for the game. With no experience, we put...
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(Week 4) First Update!
September 04, 2022
by
nsanti21
First steps in Godot This week we worked on the following tasks: First we started by choosing which assets to use for the main character and first level. Then we worked on the player movement and anim...
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1st Devlog
August 26, 2022
by
Giux
1
#announcement
Welcome! Hello there! We are Rock Moon Studios 3 students from Universidad de Chile: Giuliano, Gabriel and Nicolás, and we are developing this game for the course Taller de Diseño y Desarrollo de Vi...
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