(Week 14) First levels ๐๏ธ
Music Hell ยป Devlog
Boss
We created our first boss enemy, possibly to be used in the first level.
Change of scene
We created a change of scene between levels.
Notes glow
Now notes glow, so the player can distinguish them more easily. This was achieved using the World Environment node.
Started work on the first level
We started working on the first level of the game. The first part of the level will consist of areas with basic enemies that the player must beat, before passing to the last part of the level that will consist on a boss fight.
Visual indicator for damage multiplier
Each orange bar indicates a +1 of damage to the player's bullets/notes. This allows the player to easily know how much it's dealing to enemies.
Next Devlog To-do and Ideas
- Finish the first level.
- Create new enemies.
- Improve transition betwen scenes.
Thanks for reading this week's epic devlog. See ya next week with more updates!
Files
Music Hell v06.exe 61 MB
Nov 28, 2022
Get Music Hell
Music Hell
Status | In development |
Authors | Giux, gabrielrojasc, nsanti21 |
Genre | Rhythm |
Tags | Bullet Hell, Godot, Music, Top-Down |
More posts
- Music Hell: The Ultimate Fusion of Rhythm and Bullet Hell Action is HereDec 15, 2022
- (Week 12) No time for titles...Nov 14, 2022
- (Week 10) Camera fix and Player's health systemOct 23, 2022
- (Week 8) Viewport implementation and some new sprites!Oct 10, 2022
- (Week 7) Enemies ๐Oct 02, 2022
- (Week 6) Shooting and midi-sync!Sep 26, 2022
- (Week 5) Implementing rhythm mechanic!Sep 12, 2022
- (Week 4) First Update!Sep 04, 2022
- 1st DevlogAug 26, 2022
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