(Week 10) Camera fix and Player's health system
Music Hell » Devlog
Change of plans!
After fighting with the viewport container that we created last week, we finally decided to throw it to the trash and use a Canvas Layer for the Rhythm System. This worked great! As you can see below:
Player's health system
We added health to the player, we use heart sprites to represent its health, so when the player takes damage the heart's filling disappears. Then we created new animations for the player when it gets hit by enemies and added an invulnerability timer for it to not get hit again in the following 2 seconds. Finally, we modified the map to display all the enemies attack types, which you can see in our new release!
Next week To-do and Ideas
- Create a pause menu
- Modify the player's collision box to be easier to dodge bullets
- Animate the enemies
Thanks for reading this week's epic devlog. See ya next week with more updates!
Files
Music Hellv04a.exe 61 MB
Oct 23, 2022
Get Music Hell
Music Hell
Status | In development |
Authors | Giux, gabrielrojasc, nsanti21 |
Genre | Rhythm |
Tags | Bullet Hell, Godot, Music, Top-Down |
More posts
- Music Hell: The Ultimate Fusion of Rhythm and Bullet Hell Action is HereDec 15, 2022
- (Week 14) First levels 🏗️Nov 28, 2022
- (Week 12) No time for titles...Nov 14, 2022
- (Week 8) Viewport implementation and some new sprites!Oct 10, 2022
- (Week 7) Enemies 👀Oct 02, 2022
- (Week 6) Shooting and midi-sync!Sep 26, 2022
- (Week 5) Implementing rhythm mechanic!Sep 12, 2022
- (Week 4) First Update!Sep 04, 2022
- 1st DevlogAug 26, 2022
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