(Week 12) No time for titles...
Music Hell » Devlog
Pause Menu
For this week's devlog we first worked on the new Pause Menu. Pressing the Esc key opens the menu and display three buttons: Resume, Restart, Quit, and it also has a volume slider to adjust the game music.
Focus Mode
To help the player easily avoid enemy's bullets, we introduced the Focus Mode. When pressing the Shift key, the player slows down and it's hitbox gets reduced and visible.
Combo Count and Debuff
One of our main concerns was that the player would spam the mouse buttons to hit all the notes. To avoid this conduct, we implemented the following:
- Combo Count: the player gets a damage multiplier (up to x3), when hitting notes correctly in a row.
- Debuff when missing: if the player misses to many notes in a row, he gets almost immobilized.
New Particles Effects and Mouse Pointer
When hitting notes correctly, some particles effects show up to give visual feedback to the player. And also, added a new mouse pointer.
Next Devlog To-do and Ideas
- Create Levels
- New enemies
- Boss fights
- Add checkpoints when entering new level
Thanks for reading this week's epic devlog. See ya next week with more updates!
Files
Music Hellv05.exe 61 MB
Nov 14, 2022
Get Music Hell
Music Hell
Status | In development |
Authors | Giux, gabrielrojasc, nsanti21 |
Genre | Rhythm |
Tags | Bullet Hell, Godot, Music, Top-Down |
More posts
- Music Hell: The Ultimate Fusion of Rhythm and Bullet Hell Action is HereDec 15, 2022
- (Week 14) First levels 🏗️Nov 28, 2022
- (Week 10) Camera fix and Player's health systemOct 23, 2022
- (Week 8) Viewport implementation and some new sprites!Oct 10, 2022
- (Week 7) Enemies 👀Oct 02, 2022
- (Week 6) Shooting and midi-sync!Sep 26, 2022
- (Week 5) Implementing rhythm mechanic!Sep 12, 2022
- (Week 4) First Update!Sep 04, 2022
- 1st DevlogAug 26, 2022
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